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Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins

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    Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins
    Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins
        Pete Draper (Paperback - May 2, 2006)
    Buy New: $49.95 $32.97     6 Used & new from $24.28

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    Editorial Reviews


    Product Description:
    Get the most realistic effects from 3ds Max without having to spend more on plug-ins!

    Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape.

    Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials.


    User level: Intermediate and advanced

    · Realistic effects without plug-ins!
    · Tutorial lessons demonstrate professional techniques and workflow processes.
    · Companion DVD contains all of the required tutorial media plus additional video tutorials.
    · Co-published by Autodesk Media and Entertainment.


    Customer Reviews

    Average Customer Review
    4.5 Customer Rating



    4.0 Customer Rating Pretty Cool, November 2, 2008
    By Derrick Phipps (Oakland, CA)
    This book is really informative, loads of pictures and real fun. My only problem is the online content is not available...maybe it's just me but I cant find it. Does anyone else know where it is?



    5.0 Customer Rating Great Book, September 24, 2008
    By Brian L. Tollefson (Twin Cities)
    I've been using Max for 9 yrs and this book showed me ways of using procedural textures that I would have never thought of. I could get close, but this book takes it those few steps closer to realism that I was looking for.



    5.0 Customer Rating Makes 3DS MAX Cheaper..., April 7, 2008
    By Robert N. Bowen (Boulder, CO USA)
    There are a million expensive plugins out there, and each does only one thing. You can buy each of them, or you can invest in your ability to learn Max's subtleties. This guy has apparently been doing great work since before there was a big plugin market, so buy his book, and you'll save all kinds of money. Plus you'll have a FAR better understanding of the various methods that can be used to perform relatively complex and difficult tasks. It's an exciting read for the right kind of 3D geek. You will probably find yourself thinking "I didn't know you could do THAT with THIS!"



    5.0 Customer Rating The best book on 3DSMax, Period., January 2, 2008
    By Anthony Smith (Salt Lake City, Utah)
    Pete Draper knows his stuff! The tutorials are in color and quite easy to follow, except for the complex materials, but Pete explains what each one does in detail.

    The author makes use of the Particles Systems a lot which you will be very good at by the end of the book. I own a bunch of books on Max, and this is by far, hands down, bar none the best book currently available.

    Be warned this book does not cover everything in Max(such as Mental Ray), but after you finish this book you will have an arsenal of things you can do.

    I recommend this book to beginners and experts alike, both will walk away with a lot of new ideas and knowledge about 3DS Max.



    5.0 Customer Rating #1 Max Particle Book on the Market, December 19, 2007
    By Mark (Calif)
    If you want to know how to use 3ds Max's Particle Flow...this is the book you should buy. One word of caution...make sure you brush up on your PFlow basics before digging in. The book definitely assumes that you know what you're doing when wiring up PFlow's Operators and Tests. There's screen shots to help you along, start and completed scene files, and a real nice handful of cool effects covered. More for the Intermediate and Advanced user.



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