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    Digital Lighting and Rendering (2nd Edition) ([digital])
    Digital Lighting and Rendering (2nd Edition) ([digital])
        Jeremy Birn (Paperback - May 7, 2006)
    Buy New: $55.00 $34.65     14 Used & new from $28.00

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    Editorial Reviews


    Product Description:
    Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

    • Master Hollywood lighting techniques to produce professional results in any 3D application
    • Convincingly composite 3D models into real-world environments
    • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
    • Design realistic materials and paint detailed texture maps
    • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
    • Render in multiple passes for greater efficiency and creative control
    • Understand production pipelines at visual effects and animation studios
    • Develop your lighting reel to get a job in the industry



    Customer Reviews

    Average Customer Review
    4.5 Customer Rating



    5.0 Customer Rating LOVE THIS BOOK, October 15, 2008
    By Patricia A. Dehler (Florida)
    I used DAZ Studio and while this book is not software specific, I found it extremely helpful and noticed a big improvement in my art once I understood about light placement on 3D models. It also had a nice section on composition. I found it easy to understand, not too technical and it answered so many of my questions. I highly recommend this book.



    5.0 Customer Rating Digital-Lighting & Rendering- Jeremy Birn, June 9, 2008
    By Craig P. Zuckerman (Scarsdale, New York)
    An excellent book for those artists with some experience in 3D model making and experience in either traditional art and/photography. As a professional illustrator with 25 years experience in airbrushing, 15 of those years in 2d computer art and 8 years in 3D ,this book has provided me with many revelations. This book spends a lot of time detailing proper lighting for organic subject matter, architecture, and technical renderings. Subjects included are lighting basics, shadow types, , environments, color, and production pipelines . Jeremy Birn does a great job of preparing the reader to create 3D images that exhibit a thorough knowledge of lighting for a 3D environment. Highly recommended!



    4.0 Customer Rating buen libro sobre tecnicas de iluminacion, June 2, 2008
    By Depecheboy (PERU)
    jeremy es un excelente profesional y en este libro nos demuestra nuevamente los conceptos y tecnicas vigentes en el desarrollo de un buen proyecto 3d.
    Se centra mucho en conceptos de iluminacion indirecta..final gather, ambient occlusion y mental ray.
    Muy buen libro..ojala que pronto saque una nueva edicion.




    5.0 Customer Rating Oustanding book, June 1, 2008
    By David (TX)
    Best book on lighting on rendering I have ever seen or owned. Get it! I have referred to this so many times I cannot remember.



    5.0 Customer Rating Clear and Thoughtful, May 5, 2008
    By Andrew D. Fraser (Austin, TX USA)
    When I bought this book, I was a 3D modeling newbie. I still am, but I am now a much better informed newbie. Information about lighting and rendering is accessible and thorough. Technical where it needs to be but also full of real world examples and illustrative images. The author does a wonderful job of explaining alternatives available in current modeling, animation, and rendering applications for the experienced, or budding 3D modeler to make intelligent decisions about how to best light a scene (based on the particular needs of the project) and solid information about how those lighting decisions impact rendering.

    I read this book concurrent to a self-guided education of Blender (a popular, open source 3D design & animation package). This book is application-neutral and has gone a long way to helping me understand all of the settings and terminology in that application.



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