compiles works from Scott Robertson's vast archives of ground vehicle drawings and renderings, and features the following chapters: Cars, Bicycles, Snowcraft Mechanimals and selected work from the conceptual design of vehicles for the video games
. The Cars chapter comprises about half of this book and features original designs both futuristic and retrospective.
Customer Reviews
Average Customer Review
Surely they must drive!!, October 2, 2008
By
Robert Moyses (Australia)
This is the other half of complimentary book "Lift off"
Scott Robertson's unique vehicle designs are applied to things that drive in this book.
You will see the process of firstly small quick rough sketches until he finds a shape and then develops the most liked shapes further. The next step goes into more detailed sketches with full vanishing points laid out.
The final art is then revealed in amazing detail and believability.
If you are learning about concept and design pick this up now, also look at the tutorial videos and other books.
[...]
Great inspiration, September 19, 2008
By
AMZ (Wish I was somewhere else, Michigan)
I love books like this and Scott Robertson is a great thinker. What love is that there is focus on Sketching which is not focused on enough in other books.
Very good!!!, June 11, 2007
By
Charles R. S. Carvalh (São Paulo - SP - Brasil)
A very good book! It must be different, because Scott Robertson, is a phenomenal artist!
Very good same!
jaw dropper for designers, April 15, 2007
By
Kliford Hernandez (california)
This second book from scott robertson is just as amazing as his "lift off" book. This book has real world examples of the creative process that it takes to create a vehicle from a simple idea to a final render. Tons of amazing sketches are inspirational and just candy for your eyes. I love this book and never get tired off looking at it. I recomend it to anyone in the design field who is looking for fresh ideas and work for inspiration