Creative COW SIGN IN :: SPONSORS :: ABOUT US :: CONTACT US
COW DAIRY STORE: Amazon StoreTraining DVDs

Stop Staring: Facial Modeling and Animation Done Right

e.g. COW
Creative COW Store : Dairy Store
Categories

  • Adobe After Effects
  • Adobe Audition
  • Adobe Encore DVD
  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe Premiere
  • Apple Final Cut Studio
  • Apple iPhone
  • Apple iPod
  • Autodesk Combustion
  • Avid Technology
  • Sony Vegas
    Books
  • 3D Animation
  • Adobe After Effects
  • Adobe Photoshop
  • Animation
  • Apple Training
  • Audio Software
  • Avid Technology
  • Cinematography
  • DVD Authoring
  • Film Editing
  • Filmmaking
  • Motion Graphic Design
  • Movie Editing
  • Nonlinear Editing
    Hardware
  • Apple Mac Pro
  • Apple Cinema Display
  • Apple MacBook Pro
  • CalDigit Hard Drives
  • G-Technology
  • LaCie TB Hard Drives
  • Sonnet Technologies
    Software
  • Adobe Creative Suite
  • Apple
  • Apple Final Cut Studio
  • Camtasia
  • Sony Vegas
  • Related Products

    The Animator's Survival Kit

    Advanced Maya Texturing and Lighting

    The Illusion of Life: Disney Animation

    Digital Lighting and Rendering (2nd Edition) ([digital])

    Maya Visual Effects: The Innovator's Guide

    Stop Staring: Facial Modeling and Animation Done Right
    Stop Staring: Facial Modeling and Animation Done Right
        Jason Osipa (Paperback - May 7, 2007)
    Buy New: $49.99 $31.49     11 Used & new from $26.45

    add to cart

    Browse similar items


    Editorial Reviews

    Product Description:
    Breathe life into your creations

    With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

    Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.

    • Learn visimes and lip sync techniques
    • Construct a mouth and mouth keys
    • Explore the process of facial landmarking
    • Master the cartoon techniques of squash and stretch
    • Harness the latest advanced blend extraction tools
    • Create interfaces for your faces
    • Understand skeletal setup, weighting, and rigging

    Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions

    Master powerful stretch-and-squash (and squoosh!) techniques

    Featured on the CD
    Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

    Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

    Amazon.com Review:
    Lips, brows, frown lines--they’re all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The Sims.

    He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God’s gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion. The companion CD includes all the pieces readers will need in order to work along with the text: models (both realistic and stylized ’toon characters), lip-synching samples, finished Quicktime movies, and even a copy of Maya Personal LE. (More info and some movies can be found at jasonosipa.com.)

    Readers move from "Getting to Know the Face," to synching audio, working on the mouth, eyes, and brows, and rigging. Osipa has created a methodology for facial animation that gets results and makes the process fun. The book can be used as a step-by-step guide for learning new skills or finessing techniques, or as a reference book for troubleshooting specific expressions (for example, "happy eyes," "frustration," and "sneers" are all in the index). Although the projects are presented using Maya, the concepts involved pertain to animation in general.

    There are lots of production tips and, in Chapter 13, case studies using five scripted scenes. Readers can even begin with this last chapter, watching the movies (they’re funny!) and enjoying Osipa’s debates as he works through animating his face telling a lame bartender joke or a sassy ‘toon gal weighing the pros and cons of pink and blue bows. This hip writer knows what he’s talking about, even when it’s his own animated mug that’s doing the talking! --Angelynn Grant


    Customer Reviews

    Average Customer Review
    4.5 Customer Rating



    1.0 Customer Rating Don't buy it, May 18, 2008
    By Guy Smeyers
    Hi, everyone.

    I bought this book. It's a huge disappointment for me. You beter buy the anzovin studio tutorial DVD's and look for a freeware JAVA applet called JLIPSYNC, use MIMIC or VOICE O MATIC This book makes it way to complicated.
    Basicly all you have to do is analyse your vocal track roughly not word by word or letter by letter. That doesn't work. Try to analyse your track phonetical and see where THE LIPS AND THE MOUTH CHANGES. LESS IS MORE IN LIPSYNC. Add eyebrow wrinkles and nose up or down movements. Look at the pose your character is in. SEE THE LIPSYNC TOGETHER WITH THE POSE YOUR CHARACTER IS IN. That will work.
    Reading this book won't.




    5.0 Customer Rating Buy 2., April 26, 2008
    By Tamarisk
    I am a 3d professional artist for a long time, I have to say I have read hundreds of books, watched hours of training videos, read pages of internet tutorials anything related to 3d animation. No other training material comes even close to things I have learned reading this book. It is a treasure that you have to keep somewhere close to your desk as a reference, whether you are modeling a character head, building blend shapes or rigging . I have used the techniques successfully in many projects. I thank Jason Osipa for writing this book and for teaching me how to build superior 3D characters. This is my second SS book, I also have the first edition. This 2nd edition is a lot different then the first.



    5.0 Customer Rating Stop Staring -- Good Buy!!, January 7, 2008
    By John Doe
    Stop Staring: Facial Modeling and Animation Done RightThis book is a very good resource for computer animators.



    5.0 Customer Rating An indispensable resource, December 7, 2007
    By Jesse A. Janowiak
    Have you ever worked with a facial rig that was based on a set of sliders in the viewport? Many of the most popular free rigs use that method these days. Well guess what -- it's sometimes called "the Osipa method," and it was popularized by the first edition of this book.

    As a novice character rigger, this book opened my eyes to an entirely new way of looking at facial modeling, rigging, and animation. I can not recommend it highly enough. These days when I create a character, I always have two books within quick reach: The Art of Rigging (by CG Toolkit, only available from their website) and Stop Staring.



    2.0 Customer Rating nothing spectacular, November 30, 2007
    By J. DOE (USA)
    I hate to say this, but didn't learn much more than which I had already been able to get from online tutorials and forums.



    FORUMSTUTORIALSMAGAZINEDVDsBOOKSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

    © CreativeCOW.net All rights are reserved.

    [Top]