In a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware, this new edition provides solid conceptual and critical basics through a combination of technical explanations and creative techniques. Creative vision can be brought to life on the screen through an easy-to-understand, step-by-step approach supported by full-color sample work by such leading companies as Pixar Animation Studios, Square, DreamWorks SKG, Fox, Disney, and many independent artists and studios.
Isaac Victor Kerlow (Los Angeles, CA) is Director of Digital Production at the Walt Disney Company and a longtime active member of SIGGRAPH and the Visual Effects Society.
Customer Reviews
Average Customer Review
the art of 3d animation, November 2, 2008
By
Matthew Roethe book is an interesting read, especially if you like to learn about the history of 3d animation. The book also goes through the many methods involved within creating 3d animation and also supplies lots of art work to accompany the explanations. If your interested in learning 3d or just interested in the concept of 3d this book is definitely worth a read.
fast service, October 7, 2008
By
S. Nordt (northern nj)
very satisfied with the whole transaction. book is in great shape and delivered quickly
Great read, October 6, 2008
By
Mitchell JimenezVery instructive and well laid out. I'm using this book in an animation class and we aren't reading it cover to cover. But what I have read for class has impressed me enough that I will give this thing a thorough read-through before the class is over with.
Teach a man to fish, and he'll eat for a lifetime., September 26, 2008
By
Orme DominiqueReading this before getting immersed in a specific software package will give the reader much deeper insight and understanding of whats going on under the hood of any 3D tool set.
This book is plain and simple, the best resource I have found to teach beginning students the overall concepts of 3D and the history behind them. I purchased the first edition years ago when I began my journey as an FX artist and it has served me many times beyond its cover price. Remember, this is not a software manual. If you are looking for application specific info look to the myriad of specialized titles.
However, f you're interested in learning how CG works as a concept, an art form, a craft and as an industry this book is aces. It starts with 3D basics and history, moves though all the major concepts used in modern CG and Effects. Deeply complex and abstract concepts, paradigms and theory are boiled down and made simple and relevant with friendly illustrations and real world examples from productions you'll recognize from movies, games and pop culture.
Cool overview, April 11, 2008
By
Intars (Riga , Latvia)
This book is very cool and good ilustrated overall look at 3D computer graphics. I found usefull to step out of one 3d package and take a wide overall look at this amazing animation craft (I myself use 3ds max). Book is systematically organized and ilustrated good, there are many "behind the scenes", production type pictures. Why not 5 stars? This is subjective - there was sometimes strange confusion about author's selection of movies to take pictures from to show 3d graphics evolution
4 stars - I like it! Time from time look for references, review terminalogy. Worth buying
What not expect from book - application specific tutorials, book originaly isn't intendet to cover this stuff